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Spatial Bodies
BY
AUJIK:
Stefan Larsson

Spatial Bodies depicts the urban landscape and its architectural bodies as an autonomous living and self-replicating organism. Domesticated and cultivated only by its own nature, this cityscape in flux is made up by vast concrete vegetation, oscillating between order and chaos. Spatial Bodies is influenced by Gunkan (battleship), the Japanese architectural movement Metabolism and the video game Katamari Damacy.

Music specially composed by Daisuke Tanabe. Filmed by drone in Osaka, Japan.


Keywords Animation, Computer-generated, Architecture, Body
Prod. format Generic HD-video
Duration 00:04:54
Language No dialogue
Color Color
Year 2016
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